Federal Nightmares game board

// STRATEGY BOARD GAME

FEDERAL
NIGHTMARES

OWN THE STREETS. BUILD THE EMPIRE.

Build your empire. Protect your money. Avoid the Feds. Trust No One.

Case File // The Game

THE GAME

Federal Nightmares is a game of money, power, survival, and empire building. Players purchase properties, collect rent, build empires, draw Dream and Nightmare cards, manage Heat, and attempt to become the last empire standing — outlasting opponents who are eliminated when they cannot pay their debts or lose all money and assets.

8
Characters
146
Cards
72
Properties
The Federal Nightmares board
Case File // How To Play

HOW TO PLAY

01
ROLL

Roll both dice to begin your turn.

02
MOVE

Move your piece around the Federal Nightmares board.

03
BUILD

Purchase properties and develop your empire with upgrades.

04
SURVIVE

Resolve Dream cards, Nightmare cards and the space you land on.

05
MANAGE YOUR HEAT

Your decisions can increase federal attention on your operation.

06
OUTLAST EVERYONE

The last empire standing wins.

Case File // The Heat System

MANAGE YOUR HEAT

Heat represents federal attention on your operation. The higher your Heat, the closer the Feds get to your empire.

HEAT LEVEL00
LOW PROFILE
RANGE 0–4

Nothing happens. You're operating under the radar.

LOW PROFILE0–4

Nothing happens. You're operating under the radar.

UNDER INVESTIGATION5–9

You are on the Feds' radar. Every time you pass The Porch, pay the Plug $100.

INDICTED10

Move immediately to The Feds. Remain there for 10 turns. You may not move around the board.

THE FEDS ARE COMING.

Case File // The Decks

DREAMS VS NIGHTMARES

DREAM CARDS

DREAM CARDS

Draw a Dream Card and follow its instructions. Most Dream Cards provide money, opportunities, protection, legal help, or business growth. Return the card to the bottom of the deck unless instructed otherwise.

  • YOUR GIRL GOT HER CHECK AND GAVE YOU HALF OF IT — COLLECT $300
  • DOPE SELL! PHONES RINGING OFF THE CHAIN — COLLECT $375
  • BIG SCORE! A SHIPMENT CAME IN FROM YOUR SUPPLIER
NIGHTMARE CARDS

NIGHTMARE CARDS

Draw a Nightmare Card and follow its instructions. Nightmare Cards can cost you money, increase your Heat, damage your businesses, cause setbacks, or send you straight to the Hospital. They are the risk that comes with the reward.

  • Pay out cash to cover a bust
  • Take on extra Heat from the Feds
  • Lose an upgrade or business
  • Get sent to the Hospital
Chaos Power Cards

CHAOS POWER CARDS

Chaos Power Cards shake up the game with sudden, dramatic effects that can swing the balance of power in a single turn. Play them wisely to break your opponents — or save yourself.

ShootoutRaidSnitchSetup
Case File // The Roster

CHOOSE YOUR OPERATOR

CHARACTER FILE

The Hustler

Ability

Collect an extra $20 whenever you pass The Porch.

01 / 08
THE HUSTLER
Case File // Building Power

BUILD YOUR EMPIRE

01

State Properties

Properties purchased for their listed price. Collect rent from any opponent who lands on them.

02

Rental Properties

Empire upgrades that increase your earnings and rent values.

03

Apartment Complexes

Empire upgrades that increase your earnings and rent values.

04

Business Centers

Empire upgrades that increase your earnings and rent values.

05

Bandos

Generate income but attract Heat — 1 Bando = +1 Heat, 2 = +2, 3 = +3, 4 = +4.

06

Vibes

Generate larger profits but attract more Heat — 1 Vibe = +2 Heat, 2 = +4.

State Property Cards

WHAT'S IN THE BOX

  • 1 Game Board
  • 72 State Property Cards
  • 25 Dream Cards
  • 25 Nightmare Cards
  • 24 Empire Upgrade Cards
  • 4 Bando Cards
  • 2 Vibes Cards
  • 8 Character Cards
  • Play Money
  • 2 Dice
  • Heat Marker
Case File // The Rulebook

THE RULES

Federal Nightmares is a game of money, power, survival, and empire building. Players purchase properties, collect rent, build empires, draw Dream and Nightmare cards, manage Heat, and attempt to become the last empire standing. Opponents are eliminated when they cannot pay their debts or lose all money and assets.

Assemble the board. Shuffle the Dream, Nightmare, State Property, and Empire decks separately and place them beside the board. Each player selects a Character Card. Give each player $300. Place all pieces on START. Place the Heat Marker on 0. The youngest player goes first.

On your turn: roll both dice, move your piece, resolve the space you land on, then buy property, collect rent, draw cards, or perform any available actions. End your turn and pass the dice to the next player.

Unowned property can be purchased for the listed price or left unowned. Owned properties require payment of rent immediately when an opponent lands on them. Empire Upgrades increase earnings and rent values. Empire types include Rental Property, Apartment Complex, and Business Center. Multiple upgrades may be placed on properties unless prohibited by a card effect.

Bandos generate income but attract Heat — 1 Bando = +1 Heat, 2 = +2, 3 = +3, 4 = +4. Vibes generate larger profits but attract more Heat — 1 Vibe = +2 Heat, 2 = +4. Choose your income carefully: every dollar brings the Feds closer.

Players sent to the Hospital cannot collect money or perform actions while there. Certain Nightmare Cards and board spaces can send you to the Hospital. The Survivor character ignores their first Hospital visit.

Heat represents federal attention on your operation. 0–4 is Low Profile (nothing happens). 5–9 is Under Investigation — you are on the Feds' radar and every time you pass The Porch you pay the Plug $100. At 10 you are INDICTED: move immediately to The Feds, remain there for 10 turns, and you may not move around the board.

Draw a Dream Card and follow its instructions. Most Dream Cards provide money, opportunities, protection, legal help, or business growth. Return the card to the bottom of the deck unless instructed otherwise.

Draw a Nightmare Card and follow its instructions. Nightmare Cards can cost you money, increase your Heat, damage your businesses, cause setbacks, or send you to the Hospital.

The last empire standing wins. Opponents are eliminated when they cannot pay their debts or lose all money and assets. Outlast everyone — trust no one.

Case File // Acquisition

BUILD YOUR EMPIRE.

AVOID THE HEAT.SURVIVE THE NIGHTMARES.TRUST NO ONE.
INSTANT DELIVERY
Digital Mail Edition

Federal Nightmares — Digital Mail Edition

The complete, printable Federal Nightmares Mail Edition. Delivered digitally — print, cut and play at home. Game files are emailed to you after successful payment.

  • Full Federal Nightmares rulebook
  • Complete printable game board (mail-edition pages)
  • 72 State Property Cards
  • 25 Dream Cards
  • 25 Nightmare Cards
  • 24 Empire Upgrade Cards
  • 4 Bando Cards & 2 Vibes Cards
$24.99USD
Physical board game

The Physical Board Game

The full, physical Federal Nightmares box set — board, cards, money, dice and pieces. Manufactured and shipped by The Game Crafter.

  • 1 Game Board
  • 72 State Property Cards
  • 25 Dream Cards
  • 25 Nightmare Cards
  • 24 Empire Upgrade Cards
  • 4 Bando Cards
  • 2 Vibes Cards
  • 8 Character Cards
  • Play Money
  • 2 Dice
  • Heat Marker
$88.99+ shipping
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