
// STRATEGY BOARD GAME
FEDERAL
NIGHTMARES
OWN THE STREETS. BUILD THE EMPIRE.
Build your empire. Protect your money. Avoid the Feds. Trust No One.
THE GAME
Federal Nightmares is a game of money, power, survival, and empire building. Players purchase properties, collect rent, build empires, draw Dream and Nightmare cards, manage Heat, and attempt to become the last empire standing — outlasting opponents who are eliminated when they cannot pay their debts or lose all money and assets.

HOW TO PLAY
Roll both dice to begin your turn.
Move your piece around the Federal Nightmares board.
Purchase properties and develop your empire with upgrades.
Resolve Dream cards, Nightmare cards and the space you land on.
Your decisions can increase federal attention on your operation.
The last empire standing wins.
MANAGE YOUR HEAT
Heat represents federal attention on your operation. The higher your Heat, the closer the Feds get to your empire.
Nothing happens. You're operating under the radar.
Nothing happens. You're operating under the radar.
You are on the Feds' radar. Every time you pass The Porch, pay the Plug $100.
Move immediately to The Feds. Remain there for 10 turns. You may not move around the board.
THE FEDS ARE COMING.
DREAMS VS NIGHTMARES

DREAM CARDS
Draw a Dream Card and follow its instructions. Most Dream Cards provide money, opportunities, protection, legal help, or business growth. Return the card to the bottom of the deck unless instructed otherwise.
- YOUR GIRL GOT HER CHECK AND GAVE YOU HALF OF IT — COLLECT $300
- DOPE SELL! PHONES RINGING OFF THE CHAIN — COLLECT $375
- BIG SCORE! A SHIPMENT CAME IN FROM YOUR SUPPLIER

NIGHTMARE CARDS
Draw a Nightmare Card and follow its instructions. Nightmare Cards can cost you money, increase your Heat, damage your businesses, cause setbacks, or send you straight to the Hospital. They are the risk that comes with the reward.
- Pay out cash to cover a bust
- Take on extra Heat from the Feds
- Lose an upgrade or business
- Get sent to the Hospital

CHAOS POWER CARDS
Chaos Power Cards shake up the game with sudden, dramatic effects that can swing the balance of power in a single turn. Play them wisely to break your opponents — or save yourself.
CHOOSE YOUR OPERATOR
The Hustler
Collect an extra $20 whenever you pass The Porch.
BUILD YOUR EMPIRE
State Properties
Properties purchased for their listed price. Collect rent from any opponent who lands on them.
Rental Properties
Empire upgrades that increase your earnings and rent values.
Apartment Complexes
Empire upgrades that increase your earnings and rent values.
Business Centers
Empire upgrades that increase your earnings and rent values.
Bandos
Generate income but attract Heat — 1 Bando = +1 Heat, 2 = +2, 3 = +3, 4 = +4.
Vibes
Generate larger profits but attract more Heat — 1 Vibe = +2 Heat, 2 = +4.

WHAT'S IN THE BOX
- 1 Game Board
- 72 State Property Cards
- 25 Dream Cards
- 25 Nightmare Cards
- 24 Empire Upgrade Cards
- 4 Bando Cards
- 2 Vibes Cards
- 8 Character Cards
- Play Money
- 2 Dice
- Heat Marker
THE GALLERY
THE RULES
Federal Nightmares is a game of money, power, survival, and empire building. Players purchase properties, collect rent, build empires, draw Dream and Nightmare cards, manage Heat, and attempt to become the last empire standing. Opponents are eliminated when they cannot pay their debts or lose all money and assets.
Assemble the board. Shuffle the Dream, Nightmare, State Property, and Empire decks separately and place them beside the board. Each player selects a Character Card. Give each player $300. Place all pieces on START. Place the Heat Marker on 0. The youngest player goes first.
On your turn: roll both dice, move your piece, resolve the space you land on, then buy property, collect rent, draw cards, or perform any available actions. End your turn and pass the dice to the next player.
Unowned property can be purchased for the listed price or left unowned. Owned properties require payment of rent immediately when an opponent lands on them. Empire Upgrades increase earnings and rent values. Empire types include Rental Property, Apartment Complex, and Business Center. Multiple upgrades may be placed on properties unless prohibited by a card effect.
Bandos generate income but attract Heat — 1 Bando = +1 Heat, 2 = +2, 3 = +3, 4 = +4. Vibes generate larger profits but attract more Heat — 1 Vibe = +2 Heat, 2 = +4. Choose your income carefully: every dollar brings the Feds closer.
Players sent to the Hospital cannot collect money or perform actions while there. Certain Nightmare Cards and board spaces can send you to the Hospital. The Survivor character ignores their first Hospital visit.
Heat represents federal attention on your operation. 0–4 is Low Profile (nothing happens). 5–9 is Under Investigation — you are on the Feds' radar and every time you pass The Porch you pay the Plug $100. At 10 you are INDICTED: move immediately to The Feds, remain there for 10 turns, and you may not move around the board.
Draw a Dream Card and follow its instructions. Most Dream Cards provide money, opportunities, protection, legal help, or business growth. Return the card to the bottom of the deck unless instructed otherwise.
Draw a Nightmare Card and follow its instructions. Nightmare Cards can cost you money, increase your Heat, damage your businesses, cause setbacks, or send you to the Hospital.
The last empire standing wins. Opponents are eliminated when they cannot pay their debts or lose all money and assets. Outlast everyone — trust no one.
BUILD YOUR EMPIRE.

Federal Nightmares — Digital Mail Edition
The complete, printable Federal Nightmares Mail Edition. Delivered digitally — print, cut and play at home. Game files are emailed to you after successful payment.
- Full Federal Nightmares rulebook
- Complete printable game board (mail-edition pages)
- 72 State Property Cards
- 25 Dream Cards
- 25 Nightmare Cards
- 24 Empire Upgrade Cards
- 4 Bando Cards & 2 Vibes Cards

The Physical Board Game
The full, physical Federal Nightmares box set — board, cards, money, dice and pieces. Manufactured and shipped by The Game Crafter.
- 1 Game Board
- 72 State Property Cards
- 25 Dream Cards
- 25 Nightmare Cards
- 24 Empire Upgrade Cards
- 4 Bando Cards
- 2 Vibes Cards
- 8 Character Cards
- Play Money
- 2 Dice
- Heat Marker






